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AI Insights · Timothy · July 2025

Top Slime Games on iOS in Finland: Q2 2025 Performance

Explore the performance of the top slime games on iOS in Finland during Q2 2025, with insights on downloads, revenue, and active users.

Top Slime Games on iOS in Finland: Q2 2025 Performance

In the second quarter of 2025, the slime game genre on iOS in Finland showcased varying trends in downloads, revenue, and active users. Here's a closer look at the performance of the top five slime games, based on data from Sensor Tower.

PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a gradual increase in weekly revenue, peaking at about $167 in early June. Weekly downloads fluctuated, with a notable dip to 51 in early June, while weekly active users remained relatively stable, ranging from 1.2K to 1.3K.

Dramaton LTD's Super Slime Simulator experienced consistent download numbers, reaching a high of 92 in late April. Despite minimal weekly revenue, the app maintained a steady base of active users, averaging around 270.

Super Big Slime: Black Hole 3D by Supercent, Inc. had limited downloads, with occasional upticks to 19 in mid-June. Active users showed a downward trend, ending the quarter at approximately 158.

I, Slime from Games Hub Hong Kong Limited, launched in late May, quickly generated revenue, peaking at $87 in its second week. Downloads started strong at 31 but decreased rapidly.

My Talking Slimy: Slime Cat 3D by Pixeland LLC showed sporadic download activity, with a peak of 13 in early June. Revenue began to appear at the end of the quarter, reaching $22 in late June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025